![]() There are no meshes or things like that in native Lua. Just head on over to the issues page on the Gideros Debugger repository. 1 Answer Sorted by: 1 First of all these functions are not provided by Lua, but by the Gideros Lua API. Help and Bugsįeel free to open an issue if you have issues or questions. ![]() Note Any output from your project will appear in VSCodes DEBUG CONSOLE. raise an issue in GitHub, or browse to the Gideros Forum thread for this extension. This is also the place where you export your code to Android Studio or XCode, etc. Here is what each menu do: File menu: Where you open, save, close a project. The menu organization is also straightforward and easy to understand. If your project didn't launch, review the above steps and if it still doesn't work. Gideros Studio is a very simple and easy-to-use IDE. You can now press F5 and your Gideros project should be launched inside the Gideros Player. "giderosPath": "C:/Gideros",Įdit the path to the path where your Gideros installation is, then save the launch.json file, and close it's editor tab. The launch.json file will be created and opened for you in a new VSCode editor tab. Pro Friendly & helpful community Gideros has an active forum where you can find friendly and helpful advice. This can be done by selecting the Run > Add Configuration menu option, and then clicking Gideros Player from the drop-down selector. Gideros provides an easy way to target various screen sizes by providing automatic scaling options and choosing the best image resolution based on device screen automatically Pro Local builds You can build apps without an online dependency. Also, beautiful themes, lovely journal stickers and luxury fonts are. Once your project folder is open, you will need to create the launch.json file which the extension will use to launch your Gideros project inside the Gideros Player. While Gideros is mainly dedicated to game development, it is also a good fit for. Open your Gideros project folder in VSCode using the File > Open Folder menu option or the CTRL + K CTRL + O hotkey combination. Gideros Debugger exists to enable Gideros projects to be launched from within VSCode. Help and Bugsįeel free to open an issue if you have issues or questions just head on over to the issues page on the Plastic Lua Wrap repository.Gideros Debugger is a modified version of the VSCodeLuaDebug by devCAT. ![]() Optionally you can use the "File > Preferences > Color Theme" menu option and select "PlasticLuaWrap" from the list of instaled color themes. Once Plastic Lua Wrap is installed, you can activate its color theme by clicking the "Set Color Theme" button in the extensions info screen, which can be accessed by selecting "View > Extensions" or press "CTRL + SHIFT + X", then locating and clicking on the Plastic Lua Wrap extension in the extension panel. But if you already have an existing iOS game, youll also learn how to integrate Lua to extend the game. ![]() You arent tied to Xcode and Objective-C - you can create all sorts of amazing games with Lua. We are now upgrading the Gideros infrastructure (website, documents, tutorials). Compared to other Lua frameworks it leaves them in the dust. The community is friendly and helpful and Gideros is improving all the time. This is what your Lua code will look like with the Plastic Lua Wrap color theme enabled. frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. Lastly I found Gideros and discovered it was blazingly fast and I've been here for about two and a bit years now. Plastic Lua Wrap is a modified version of the Plastic Code Wrap color theme by Zack Reithmeyer, which is its self an unofficial port of Plastic Code Wrap by Joe DF, which strangely enough is yet another port of the PlasticCodeWrap color theme from textMate, which I am unable to find a link to. Plastic Lua Wrap is Lua syntax color theme for VSCode, similar to Plastic Code Wrap, and was created as part of my Gideros VSCode Integration experiment. ![]()
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